War Thunder's genres are action,simulator and MMO
As War Thunder is a combination of different genres, I shall go through them one at a time, with examples of them in the game War Thunder.
Analysing the genre’s characteristics
Action: Action games are defined by fast paced and intense game-play, with most shooters such as CoD and Halo falling under this genre. Other game types that involve fights/chases also fall under the action genre.
War Thunder fits into this genre due to the intense plane and tank fighting that takes place in every match.
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Simulator: Simulator games are defined by the high amount of realism in them, with the most popular being farming, train and flight simulators.
War Thunder fits into this genre due to (in the simulator bracket) the vehicles behaving realistically, the camera is limited to what the commander/pilot would see, and the vehicles have simulated parts, compartments and crew that can be damaged, destroyed or wounded.
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MMO: MMO games are defined by having large numbers of players online at once such as Planet-side 2 (albeit an extreme example) with up to 1000 players at once. These games usually tend to be RPGs and Sandboxes.
War Thunder fits into this genre due to the large number of players playing together at once (16v16), with higher numbers in the higher realism brackets (I once saw a video of a 64 player match).
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Analysing the narrative structures
Action games' story is usually based around the main character going on an action packed adventure, whether that is a war, exploring ruins, etc.
Simulator games tend to be lighter on/has no story beyond: "you are (insert game job here), do your job.".
MMO's almost always have a large story that is bigger than just the player, It could be a fantasy land over run with monsters, a sci-fi war on a distant planet, and so on.
With the lack of an actual story in War Thunder beyond: "there's a war and you are taking part in random battles". there is not much in the way of narrative. What little there is is: "you are a pilot/tank commander, help your team win this battle.". The team's you are on are of people of your vehicle tier (preventing a low tier tank having to plink rounds hopelessly off a Maus' hull) of any faction unless you play in the higher realism, at which point the teams are limited to tanks of a certain faction.
Analysing the representation of characters
As simulators don't usually have any characters aside from the occasional (and sometimes freaky looking, low poly count) person to fill the world or as passengers in certain games, there is no representation of characters.
The horror, THE HORROR! http://www.pcgamesn.com/sites/default/files/trainsim912311.jpg |
Both Action and MMO games can vary massively on how they represent their characters, with some games going full stereotype (males built like refrigerators on legs and females being nothing aside from something to rescue/look at), some games turning stereotypes on their head (strong female lead, useless guys needing help) and most other games sitting somewhere in the middle. But for balance reasons there is rarely any game-play difference between playing as a male or female besides how skimpy/badass you want your armour to look.
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War Thunder doesn't have much in the way of characters but here are the closest things it has: There are a variety of profile pictures you can use of different looking pilots, with even the option of a few female pilots, but as these are profile pictures they aren't much more than a picture of the pilot stood next to a plane.
There are the crew of the vehicles, only seen in aircraft or open ground vehicles, they all appear to be just 1-2 guys (guy in helmet and guy in cap) of each faction copy pasted doing a different thing (loading, aiming, driving, etc.) they are all white males, which is fairly accurate as the game is supposedly set between the Spanish civil war and the Korean war and there weren't many people of other ethnicity or genders in service (although there are Asian crew in the Japanese faction, but that is kind of obvious.). They also don't have any personality so I hesitate to call them "characters" as they are only really there as decoration/to represent crew damage.
Finally there is the voice overs, they are just disembodied voices of the commander talking about the progress of the match (We have captured the A point) and various reports from the crew (Loading (ammo type), (part) damaged, etc.).
It is possible to get new crew voices via a little bit of modding (which due to overlapping fan-bases they mostly tend to be the crews out of the anime "Girls und Panzer").
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